FALL WALKER
Devlog
- March 14, 2022 by iconomy#action, #combat, #difficult, #2d, #arenaAfter watching a buddys' gameplay video on Discord and seeing the difficulties he was having, i've decided to post this video showing that the combat challenges in VALAHLLA can be surmounted... Continue reading
- February 12, 2022 by iconomy#2d, #metroidvania, #pixel art, #action, #adventureBig things are happening!! The demo will be out soon. But for now, check out some Valhalla gameplay... Continue reading
- January 14, 2022 by iconomy#art, #metroidvania, #action, #pixelVALHALLA is FALLWALKERs battle mode. Enter and test your might against many formidable foes and fallen gods... Continue reading
- January 12, 2022 by iconomy#game, #metroidvania, #action, #video, #pixel art, #pixelsI had no intention of creating this mechaninc/ ability. It evolved from other things. This is a good sign because that is my flow when i'm illustrating. It's a conversation between the piece and my im... Continue reading
- December 31, 2021 by iconomy#action, #metroidvania, #pixels, #art, #unityThings are coming together! There are now going to be five areas in demo. I'm half way through all the art so i can start digging into level design soon. I'm aiming for a May release for the demo, so... Continue reading
- December 19, 2021 by iconomy#art, #pixel, #videogame, #story, #lore, #mythAfter building most of the architecture for the game, i felt a little lost. But after finding inspiration, Cyrano was born. His story reflects our heros' plight. If you're a big reader or privy to the... Continue reading
- December 05, 2021 by iconomy#metroidvania, #action, #2d, #platformer, #artI've finally started working on the levels for the demo and thereby come to realize a couple things - One, i need to create enemies that better suit the COSMIC CATACOMBS, and two - i can make my game... Continue reading
- October 29, 2021 by iconomy#art, #pixelart, #pixel, #metroidvania, #story, #environmentLately i've taken a break from coding and worked on some art. There's going to be three areas in the demo. The art depicted in this devlog is for secret lair of the FALL WALKERS... Continue reading
- October 17, 2021 by iconomy#2d, #metroidvania, #action, #story, #platformerAfter procrastinating forever, i finally started overhauling the player controller code for something more streamlined/ better. Everything's almost in place, just gotta add the pogo mechanic back in a... Continue reading
- October 16, 2021 by iconomy#action, #pixel, #metroidvania, #art, #2d, #platformer, #sinsI've been working on the lore of FALL WALKER which organically led me to working out the bosses and the roles they play in the epic. Coming up with the story has been challenging. But I believe I've c... Continue reading