It starts in the COSMIC CATACOMBS
FALL WALKER » Devlog
I've finally started working on the levels for the demo and thereby come to realize a couple things - One, i need to create enemies that better suit the COSMIC CATACOMBS, and two - i can make my game stand out and be more appealing by ensuring there are a ton of enemy types. I mean a ton. Changing up the gameplay as much as i can will make for an engaging experience.
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FALL WALKER
Uncover the cause of the fall of PARADISO as FALL WALKER.
Status | In development |
Author | iconomy |
Genre | Action |
Tags | 2D, Action-Adventure, Anime, Atmospheric, Monsters, Singleplayer, Story Rich, Unity |
Languages | English |
More posts
- Combat potential in VALHALLAMar 14, 2022
- Arena gameplayFeb 12, 2022
- VALHALLA - Arena Mode.Jan 14, 2022
- New Mechanic! The FLYING SWORD.Jan 12, 2022
- Gameplay Test - WIPDec 31, 2021
- Cyrano is currently the coolest thing about FALLWALER.Dec 19, 2021
- Arting it up!Oct 29, 2021
- Player Controller overhaulOct 17, 2021
- Attack variationOct 17, 2021
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