It starts in the COSMIC CATACOMBS


I've finally started working on the levels for the demo and thereby come to realize a couple things - One, i need to create enemies that better suit the COSMIC CATACOMBS, and two - i can make my game stand out and be  more appealing by ensuring there are a ton of enemy types. I mean a ton. Changing up the gameplay as much as i can will make for an engaging experience.

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